I love it! Adore the setting and aesthetic you've given it via music and illustrations. It is also well written, although some of the text-blocks could be split up for a smoother experience.
I specifically enjoyed the Influence menu, it is a nice addition to the genres formula.
As a point of feedback, the UI should probably be a bit more snappy / responsive and some of the color-splashes might need value uadjustments for clearer legibility.
Overall really promising piece and absolutely my jam!
It is probably less about speed and more about responsiveness. Some instant audio/visual feedback on hover and click before the animations play might help. They are there for text-decisions, but lack when interacting with world elements sometimes (this might be lag due to browser play tho!)
Furthermore, some of the animation curves for elements that slide into the screen seem very linear, adjusting them into a more eccentric ease might add to their character and improve game feel.
One minor thing, comparing the textboxes to that of citizen sleeper or disco elysium, when too little text to fill the entire texbox is displayed, it still alings to the bottom. The decision/continue button is thus always at the same position. I think immedeately flooring the text-scroll when new parts appear instead of making it adjust smoothly could also add to a better reading experience, as right now it is a bit disorienting.
Good call on double-checking all the interactions for sound queues. They're *supposed* to have them, but in the midst of all the different things to do some might have gotten lost. Will check them all today!
Thanks again for the details, added them to my to-do list before I start sending this out to publishers :D
That was interesting and not what I was expecting.
I wish I had more feedback outside of it really felt experimental and unique.
However, not sure if I encountered a glitch but this intense flashing lights which made it difficult to read after a bit and so I had to kind of call it quits to keep from getting a headache. If that was intentionally, I would recommend providing a warning that game has strobing/flashing lights and even better the ability to reduce/turn that off. If it was a glitch I'm on MacOS, using Chrome and played the WebGL version.
Thanks for playing! I'm really sorry about the flashing lights, that is DEFINITELY not intended :/ Hope your brain recovered quickly.. I didn't test the game on MacOS, but browser-wise it should be fine.. I'll have a proper look so others don't suffer the same!
Glad you found it unique, I'll keep working on it! :)
I honestly have no idea what eco punk is, but the style of this game is very flamboyant and in-your-face with things. It isn't really my type of game, as I'm not used to reading walls of text in something that's not more of a visual novel. BUT, I think the text walls add a lot to the world, themes, story, and characters nicely. With the detailed art it sticks out and gives things an interesting flow.
It's cool how the battle system is sort of dice-based and has unique mechanics. I immediately got DND vibes when answering those questions at the beginning, so the "battle system" of sorts really expanded that idea for me.
I will say that overall, it's a really cool and experimental piece that is oozing with artistic touch, but it may turn a good bit of players away due to its graphic nature and niche genre.
Thanks for the in-depth comments! Really appreciate you taking the time to play it even if it wasn't your cup of tea.
Eco-punk is a genre I just kind of made up, focusing on themes of ecology, so it is indeed a nonsense word.. Hopefully it can become an actual term after gorepunk releases!
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I love it! Adore the setting and aesthetic you've given it via music and illustrations.
It is also well written, although some of the text-blocks could be split up for a smoother experience.
I specifically enjoyed the Influence menu, it is a nice addition to the genres formula.
As a point of feedback, the UI should probably be a bit more snappy / responsive and some of the color-splashes might need value uadjustments for clearer legibility.
Overall really promising piece and absolutely my jam!
Thanks for the kind words Xahutek!
I'll have a look at the current textboxes to see if I can cut them up a bit more, I agree that some blocks seems to be a bit long!
What parts of the UI seem a bit slow to you? Is it related to how quick things open and popup, or did something else stand out?
It is probably less about speed and more about responsiveness. Some instant audio/visual feedback on hover and click before the animations play might help. They are there for text-decisions, but lack when interacting with world elements sometimes (this might be lag due to browser play tho!)
Furthermore, some of the animation curves for elements that slide into the screen seem very linear, adjusting them into a more eccentric ease might add to their character and improve game feel.
One minor thing, comparing the textboxes to that of citizen sleeper or disco elysium, when too little text to fill the entire texbox is displayed, it still alings to the bottom. The decision/continue button is thus always at the same position.
I think immedeately flooring the text-scroll when new parts appear instead of making it adjust smoothly could also add to a better reading experience, as right now it is a bit disorienting.
Good call on double-checking all the interactions for sound queues. They're *supposed* to have them, but in the midst of all the different things to do some might have gotten lost. Will check them all today!
Thanks again for the details, added them to my to-do list before I start sending this out to publishers :D
That was interesting and not what I was expecting.
I wish I had more feedback outside of it really felt experimental and unique.
However, not sure if I encountered a glitch but this intense flashing lights which made it difficult to read after a bit and so I had to kind of call it quits to keep from getting a headache. If that was intentionally, I would recommend providing a warning that game has strobing/flashing lights and even better the ability to reduce/turn that off. If it was a glitch I'm on MacOS, using Chrome and played the WebGL version.
Hey rchava,
Thanks for playing! I'm really sorry about the flashing lights, that is DEFINITELY not intended :/ Hope your brain recovered quickly.. I didn't test the game on MacOS, but browser-wise it should be fine.. I'll have a proper look so others don't suffer the same!
Glad you found it unique, I'll keep working on it! :)
- Milan
Well! This is definitely an... experience lol.
I honestly have no idea what eco punk is, but the style of this game is very flamboyant and in-your-face with things. It isn't really my type of game, as I'm not used to reading walls of text in something that's not more of a visual novel. BUT, I think the text walls add a lot to the world, themes, story, and characters nicely. With the detailed art it sticks out and gives things an interesting flow.
It's cool how the battle system is sort of dice-based and has unique mechanics. I immediately got DND vibes when answering those questions at the beginning, so the "battle system" of sorts really expanded that idea for me.
I will say that overall, it's a really cool and experimental piece that is oozing with artistic touch, but it may turn a good bit of players away due to its graphic nature and niche genre.
Great work!
Hey Wasabi,
Thanks for the in-depth comments! Really appreciate you taking the time to play it even if it wasn't your cup of tea.
Eco-punk is a genre I just kind of made up, focusing on themes of ecology, so it is indeed a nonsense word.. Hopefully it can become an actual term after gorepunk releases!
- Milan
nice
That was.. unbelievably fast :D Thanks for playing ^^