influence + progression CLICKED
gorepunk » Devlog
Hey citizens,
After struggling a while with the player progression system and how it would connect to the titan-city itself, I think I've solved it!
- Gone is the standard "complete quest to level up and then select an attribute to upgrade".
- Now, completing Tasks and building Relationships with characters gives you INFLUENCE.
- Additionally, small story decisions appear each day (<insert cool name here>) that allow you to make an impact on the city by spending INFLUENCE. Each decision has two options, and selecting one of these costs INFLUENCE.
- Making choices here opens new Locations (e.g. constructs or makes them appear), upgrades or downgrades your Attributes, grants Traits and causes cosmetic changes to the titan-city.
While some names need to be fine-tuned, it now feels as if everything you do feeds back into your INFLUENCE on Markoth, wjhich in turn impacts your surroundings and yourself. It reinforces the themes *hooray*!
- Milan
Files
gorepunk - Windows - 2024-11-01.zip 89 MB
23 days ago
gorepunk WebGL - 2024-11-01.zip Play in browser
23 days ago
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gorepunk
A hopeful eco-punk RPG where recycling is religion, and humanity thrives in the corpse of a dead titan.
Status | Prototype |
Author | Milan Lefferts a.k.a. heartcase |
Genre | Role Playing |
Tags | 3D, Gore, Horror, Prototype, relationship, Story Rich, Tabletop role-playing game |
More posts
- gorepunk - demo structure complete64 days ago
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